Abstract
Experience-scapes systems enable scripted sequences of media events (acoustic, visual, and haptic) to be triggered based on time and/or sensed activity. These systems use event-based schedulers and sensors in physical environments to detect and respond to individual and group activity. They are designed to motivate, sustain, and augment a wide variety of human behaviors. Ongoing user testing is geared toward understanding how these systems can be used to better understand, encourage, and organize personal and group activities. A primary goal of experience-scapes research is to leverage increasingly available ubiquitous and physical computing platforms to enhance personal and group self-awareness and self-efficacy. Through user testing and refinement, experience-scape systems are becoming readily deployable, interactive, smart environments that empower people to reflect on their everyday activities.
| Original language | English (US) |
|---|---|
| Pages | 2961-2966 |
| Number of pages | 6 |
| DOIs | |
| State | Published - 2008 |
| Event | 28th Annual CHI Conference on Human Factors in Computing Systems - Florence, Italy Duration: Apr 5 2008 → Apr 10 2008 |
Conference
| Conference | 28th Annual CHI Conference on Human Factors in Computing Systems |
|---|---|
| Country/Territory | Italy |
| City | Florence |
| Period | 4/5/08 → 4/10/08 |
Keywords
- Interaction design
- Interactive media
- Multimodal interfaces
- Pervasive computing
- Physical computing
- Smart environments
- Smart homes
- Ubiquitous computing
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
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