TY - GEN
T1 - Evaluating object manipulation interaction techniques in mixed reality
T2 - 28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
AU - Bozgeyikli, Evren
AU - Bozgeyikli, Lal Lila
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/3
Y1 - 2021/3
N2 - Tangible user interfaces (TUIs) have been widely studied in computer, virtual reality and augmented reality systems and are known to improve user experience in these mediums. However, there have been few evaluations of TUIs in wearable mixed reality (MR). In this study, we present the results from a comparative study evaluating three object manipulation techniques in wearable MR: (1) Space-multiplexed identical-formed TUI (i.e., a physical cube that acted as a dynamic tangible proxy with identical real and virtual forms); (2) Time-multiplexed TUI (i.e., a tangible controller that was used to manipulate virtual content); (3) Hand gesture (i.e., reaching, pinching and moving the hand to manipulate virtual content). The interaction techniques were compared with a user study with 42 participants. Results revealed that the tangible cube and the controller interaction methods were comparative to each other while both being superior to the hand gesture interaction method in terms of user experience, performance, and presence. We also present suggestions for interaction design for MR based on our findings.
AB - Tangible user interfaces (TUIs) have been widely studied in computer, virtual reality and augmented reality systems and are known to improve user experience in these mediums. However, there have been few evaluations of TUIs in wearable mixed reality (MR). In this study, we present the results from a comparative study evaluating three object manipulation techniques in wearable MR: (1) Space-multiplexed identical-formed TUI (i.e., a physical cube that acted as a dynamic tangible proxy with identical real and virtual forms); (2) Time-multiplexed TUI (i.e., a tangible controller that was used to manipulate virtual content); (3) Hand gesture (i.e., reaching, pinching and moving the hand to manipulate virtual content). The interaction techniques were compared with a user study with 42 participants. Results revealed that the tangible cube and the controller interaction methods were comparative to each other while both being superior to the hand gesture interaction method in terms of user experience, performance, and presence. We also present suggestions for interaction design for MR based on our findings.
KW - Augmented reality
KW - Evaluation.: Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality
KW - Mixed reality
KW - Object manipulation
KW - Tangible user interfaces
KW - User experience
UR - http://www.scopus.com/inward/record.url?scp=85106503458&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85106503458&partnerID=8YFLogxK
U2 - 10.1109/VR50410.2021.00105
DO - 10.1109/VR50410.2021.00105
M3 - Conference contribution
AN - SCOPUS:85106503458
T3 - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
SP - 778
EP - 787
BT - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 27 March 2021 through 3 April 2021
ER -