Efficient support for interactive scanning operations in MPEG-based video-on-demand systems

Marwan Krunz, George Apostolopoulos

Research output: Contribution to journalArticlepeer-review

13 Scopus citations


In this paper, we present an efficient approach for supporting fast-scanning (FS) operations in MPEG-based video-on-demand (VOD) systems. This approach is based on storing multiple, differently encoded versions of the same movie at the server. A normal version is used for normal playback, while several scan versions are used for FS. Each scan version supports forward and backward FS at a given speedup. The server responds to an FS request by switching from the normal version to an appropriate scan version. Scanning versions are produced by encoding a sample of the raw frames using the same GOP pattern of the normal version. When a scanning version is decoded and played back at the normal frame rate, it gives a perceptual motion speedup. By being able to control the traffic envelopes of the scan versions, our approach can be integrated into a previously proposed framework for distributing archived, MPEG-coded video streams. FS operations are supported using no or little extra network bandwidth beyond what is already allocated for normal playback. Mechanisms for controlling the traffic envelopes of the scan versions are presented. The actions taken by the server and the client's decoder in response to various types of interactive requests are described in detail. The latency incurred in implementing various interactive requests is shown to be within an acceptable range. Striping and disk-scheduling strategies for storing various versions at the server are presented. Issues related to the implementation of our approach are discussed.

Original languageEnglish (US)
Pages (from-to)20-36
Number of pages17
JournalMultimedia Systems
Issue number1
StatePublished - Jan 2000


  • Interactive video on-demand
  • MPEG
  • Scanning operations
  • Video scheduling

ASJC Scopus subject areas

  • Software
  • Information Systems
  • Media Technology
  • Hardware and Architecture
  • Computer Networks and Communications


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