TY - JOUR
T1 - Effects of virtual reality properties on user experience of individuals with autism
AU - Bozgeyikli, Lal Lila
AU - Bozgeyikli, Evren
AU - Katkoori, Srinivas
AU - Raij, Andrew
AU - Alqasemi, Redwan
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/11
Y1 - 2018/11
N2 - In recent years, virtual reality (VR) has been become a popular training tool for individuals with Autism Spectrum Disorder (ASD). Although VR was proven to be a promising tool for individuals with ASD, effects of VR properties or attributes of user interfaces designed for VR on user experience is still an unexplored area. In this study, we explore effects of five attributes of user interfaces designed for VR on user experience of high-functioning individuals with Autism Spectrum Disorder (HFASD): instruction methods, visual fidelity, view zoom, clutter, and motion. Our motivation is to give positive contribution to the design of future VR training applications for individuals with ASD so that more benefits can be gained. Three VR experiences were designed and implemented, and a user study was performed with 15 high-functioning individuals with ASD and 15 neurotypical individuals as the control group. Results indicated that using animated instructions and avoiding verbal instructions, using low visual fidelity and normal view zoom, and using no clutter and no motion in VR warehouse training applications targeting individuals with HFASD are good design practices.
AB - In recent years, virtual reality (VR) has been become a popular training tool for individuals with Autism Spectrum Disorder (ASD). Although VR was proven to be a promising tool for individuals with ASD, effects of VR properties or attributes of user interfaces designed for VR on user experience is still an unexplored area. In this study, we explore effects of five attributes of user interfaces designed for VR on user experience of high-functioning individuals with Autism Spectrum Disorder (HFASD): instruction methods, visual fidelity, view zoom, clutter, and motion. Our motivation is to give positive contribution to the design of future VR training applications for individuals with ASD so that more benefits can be gained. Three VR experiences were designed and implemented, and a user study was performed with 15 high-functioning individuals with ASD and 15 neurotypical individuals as the control group. Results indicated that using animated instructions and avoiding verbal instructions, using low visual fidelity and normal view zoom, and using no clutter and no motion in VR warehouse training applications targeting individuals with HFASD are good design practices.
KW - Autism spectrum disorder
KW - Training
KW - User experience
KW - User interface attributes
KW - Virtual reality
KW - Warehouse tasks
UR - http://www.scopus.com/inward/record.url?scp=85057152264&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85057152264&partnerID=8YFLogxK
U2 - 10.1145/3267340
DO - 10.1145/3267340
M3 - Article
AN - SCOPUS:85057152264
SN - 1936-7228
VL - 11
JO - ACM Transactions on Accessible Computing
JF - ACM Transactions on Accessible Computing
IS - 4
M1 - 22
ER -