Effects of instruction methods on user experience in virtual reality serious games

Lal Bozgeyikli, Andrew Raij, Srinivas Katkoori, Redwan Alqasemi

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Scopus citations

Abstract

Instructions are an important aspect of virtual reality serious games since they are crucial to understanding what is expected from the user. User friendly instructions can contribute positively to the user experience, while confusing instructions can degrade it. There are various methods of instruction giving. In this study, we examine the effects of four different instruction methods on user experience in virtual reality serious games. The four instruction methods that were explored in our study are 3D animated, pictograph, written and verbal instructions. Eight simple vocational tasks were designed and implemented to be performed in an immersive virtual warehouse environment. A user study was performed with 15 adult participants. Results revealed that animated instructions provided better user experience among the four methods. Pictograph and written instructions shared similar mid-range rankings. Verbal instructions were the least preferred method. In this paper, we present our experiment design, results and discussions of our implications for future virtual reality serious game studies.

Original languageEnglish (US)
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer-Verlag
Pages215-226
Number of pages12
DOIs
StatePublished - 2017
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10280
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Instruction methods
  • Serious games
  • Training
  • Virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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