Abstract
We propose a novel surface remeshing algorithm. While many remeshing algorithms are based on global parametrization or local mesh optimization, our algorithm is closely related to surface reconstruction techniques and it requires no explicit parameterization. Our approach is based on the advancing-front paradigm, and it can be used to both incrementally remesh the complete surface, or simply to remesh a portion of it with a high-quality mesh. It is accurate, fast, robust, and suitable for use with interactive mesh processing applications that require local remeshing. We show a number of applications, including matching the resolution of meshes when doing Boolean operations such as unions and intersections. We also show how to adapt the algorithm to blend and merge mixed-mode objects - for example, to compute the union of a point-set surface and a triangle mesh.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 527-536 |
| Number of pages | 10 |
| Journal | Computer Graphics Forum |
| Volume | 25 |
| Issue number | 3 |
| DOIs | |
| State | Published - Sep 2006 |
| Externally published | Yes |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
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