Digital game and play activity in L2 teaching and learning

Jonathon Reinhardt, Julie M. Sykes

Research output: Contribution to journalArticlepeer-review

46 Scopus citations


Games and play dynamics are proliferating in social, professional, and educational domains. This special issue brings together a collection of articles examining game and play activity in second language teaching and learning. Each addresses the topic from a unique perspective and represents game and play as part of complex ecologies of practice. The approaches include observation of out-of-school L2 gaming practices, adaptation of commercial, off-the-shelf games in the classroom, application of a game-based L2 learning environment, and the study of 'gameful' learning through play in social networks.

Original languageEnglish (US)
Pages (from-to)2-8
Number of pages7
JournalLanguage Learning and Technology
Issue number2
StatePublished - Jun 2014


  • Digital games
  • Game-based learning
  • Language play
  • Second language learning

ASJC Scopus subject areas

  • Education
  • Language and Linguistics
  • Linguistics and Language
  • Computer Science Applications


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