TY - JOUR
T1 - Designing Chill City
T2 - An interactive game supporting public learning about urban planning for extreme heat
AU - Crisman, Jonathan Jae an
AU - Keith, Ladd
AU - Sami, Ida
AU - Garfin, Gregg
N1 - Funding Information:
This work was supported by a University of Arizona Office for Research, Innovation and Impact seed grant. The authors would like to thank our amazing game and web developer Derek Lieu, Arizona Project WET for their assistance in distributing surveys, and our game player participants. We would also like to thank the two anonymous reviewers and the executive editor of JEE for their invaluable feedback.
Publisher Copyright:
© 2023 Taylor & Francis Group, LLC.
PY - 2023
Y1 - 2023
N2 - Climate change and the urban heat island (UHI) effect are increasing extreme heat risk in cities across the world, and have already made extreme heat the top weather-related cause of death in the United States. Despite this, understanding of viable strategies to address extreme heat is still limited, for both decision-makers and the public. Using a design-based research methodology, we developed an interactive educational game, Chill City, which teaches players about possible heat planning strategies and their tradeoffs. We surveyed adult, non-expert players to understand the game’s reception and impacts. Players expressed that they enjoyed the game and that it helped them better understand heat planning strategies and the environmental, social, and economic tradeoffs associated with them. We argue that environmental games offer educational potential for adult learners on issues of extreme heat and climate change that should be further explored to inform effective approaches and designs.
AB - Climate change and the urban heat island (UHI) effect are increasing extreme heat risk in cities across the world, and have already made extreme heat the top weather-related cause of death in the United States. Despite this, understanding of viable strategies to address extreme heat is still limited, for both decision-makers and the public. Using a design-based research methodology, we developed an interactive educational game, Chill City, which teaches players about possible heat planning strategies and their tradeoffs. We surveyed adult, non-expert players to understand the game’s reception and impacts. Players expressed that they enjoyed the game and that it helped them better understand heat planning strategies and the environmental, social, and economic tradeoffs associated with them. We argue that environmental games offer educational potential for adult learners on issues of extreme heat and climate change that should be further explored to inform effective approaches and designs.
KW - adult learning
KW - design
KW - extreme heat
KW - games
KW - urban heat island
KW - urban planning
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U2 - 10.1080/00958964.2023.2183173
DO - 10.1080/00958964.2023.2183173
M3 - Article
AN - SCOPUS:85150816067
SN - 0095-8964
VL - 54
SP - 225
EP - 239
JO - Journal of Environmental Education
JF - Journal of Environmental Education
IS - 3
ER -