@inproceedings{19b147e71a4d44ba85e46df89b4dba90,
title = "Designing a tangible learning environment with a teachable agent",
abstract = "To date, the majority of learning technologies only afford virtual interactions on desktops or tablets, despite evidence that students learn through physical manipulation of their environment. We implemented a tangible system that allows students to solve coordinate geometry problems by interacting in a physical space with digitally augmented devices, using a teachable agent framing. We describe our system and the results from a pilot involving students using our system to teach a virtual agent. Students used a variety of strategies to solve problems that included embodied behaviors, and the majority did feel they were teaching their agent. We discuss the implications of our findings with respect to the design of adaptive tangible teachable systems.",
keywords = "Geometry, Tangible learning environments, Teachable agents",
author = "Kasia Muldner and Cecil Lozano and Victor Girotto and Winslow Burleson and Erin Walker",
year = "2013",
doi = "10.1007/978-3-642-39112-5_31",
language = "English (US)",
isbn = "9783642391118",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer-Verlag",
pages = "299--308",
booktitle = "Artificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings",
note = "16th International Conference on Artificial Intelligence in Education, AIED 2013 ; Conference date: 09-07-2013 Through 13-07-2013",
}