Designing a tangible learning environment with a teachable agent

Kasia Muldner, Cecil Lozano, Victor Girotto, Winslow Burleson, Erin Walker

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

To date, the majority of learning technologies only afford virtual interactions on desktops or tablets, despite evidence that students learn through physical manipulation of their environment. We implemented a tangible system that allows students to solve coordinate geometry problems by interacting in a physical space with digitally augmented devices, using a teachable agent framing. We describe our system and the results from a pilot involving students using our system to teach a virtual agent. Students used a variety of strategies to solve problems that included embodied behaviors, and the majority did feel they were teaching their agent. We discuss the implications of our findings with respect to the design of adaptive tangible teachable systems.

Original languageEnglish (US)
Title of host publicationArtificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings
PublisherSpringer-Verlag
Pages299-308
Number of pages10
ISBN (Print)9783642391118
DOIs
StatePublished - 2013
Event16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, TN, United States
Duration: Jul 9 2013Jul 13 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7926 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Artificial Intelligence in Education, AIED 2013
Country/TerritoryUnited States
CityMemphis, TN
Period7/9/137/13/13

Keywords

  • Geometry
  • Tangible learning environments
  • Teachable agents

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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