TY - GEN
T1 - CORE
T2 - 12th Annual IEEE International Conference on Sensing, Communication, and Networking, SECON 2015
AU - Abdel-Rahman, Mohammad J.
AU - Krunz, Marwan M
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/11/25
Y1 - 2015/11/25
N2 - Rendezvous is a vital process for connection establishment and recovery in dynamic spectrum access (DSA) networks. Frequency hopping (FH) is an effective rendezvous method that does not rely on a predetermined control channel. Recently, quorum-based FH approaches have been proposed for enabling asynchronous rendezvous between two or more secondary users (SUs). In this paper, we consider two collocated secondary networks, each represented by a pair of SUs. Both networks try to rendezvous concurrently, each aiming at maximizing its rendezvous performance, as measured by the average time-to-rendezvous and the number of rendezvous opportunities. To study this form of coexistence rendezvous, we follow a non-cooperative combinatorial game-theoretic framework, which we refer to as CORE. In this framework, SUs have different preferences towards various available licensed channels. Assuming first that SUs are time-synchronized, we formulate the interactions between the two networks as a two-player symmetric combinatorial game. We show the existence and uniqueness of a finite-population evolutionary stable strategy for this game. Furthermore, we conjecture that the game attains a pure-strategy Nash equilibrium (NE) for a wide range of design parameters. We also show that when SU pairs have the same preference towards all available channels, our game is an exact potential game, and hence the sequential best-response update is guaranteed to converge to a pure-strategy NE. We then study the time-asynchronous rendezvous game when SU pairs have the same preference towards all available channels. In this case, the game is also shown to be an exact potential game.
AB - Rendezvous is a vital process for connection establishment and recovery in dynamic spectrum access (DSA) networks. Frequency hopping (FH) is an effective rendezvous method that does not rely on a predetermined control channel. Recently, quorum-based FH approaches have been proposed for enabling asynchronous rendezvous between two or more secondary users (SUs). In this paper, we consider two collocated secondary networks, each represented by a pair of SUs. Both networks try to rendezvous concurrently, each aiming at maximizing its rendezvous performance, as measured by the average time-to-rendezvous and the number of rendezvous opportunities. To study this form of coexistence rendezvous, we follow a non-cooperative combinatorial game-theoretic framework, which we refer to as CORE. In this framework, SUs have different preferences towards various available licensed channels. Assuming first that SUs are time-synchronized, we formulate the interactions between the two networks as a two-player symmetric combinatorial game. We show the existence and uniqueness of a finite-population evolutionary stable strategy for this game. Furthermore, we conjecture that the game attains a pure-strategy Nash equilibrium (NE) for a wide range of design parameters. We also show that when SU pairs have the same preference towards all available channels, our game is an exact potential game, and hence the sequential best-response update is guaranteed to converge to a pure-strategy NE. We then study the time-asynchronous rendezvous game when SU pairs have the same preference towards all available channels. In this case, the game is also shown to be an exact potential game.
KW - Conferences
KW - Frequency control
KW - Games
KW - Jamming
KW - Sensors
KW - Synchronization
UR - http://www.scopus.com/inward/record.url?scp=84960877770&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84960877770&partnerID=8YFLogxK
U2 - 10.1109/SAHCN.2015.7338286
DO - 10.1109/SAHCN.2015.7338286
M3 - Conference contribution
AN - SCOPUS:84960877770
T3 - 2015 12th Annual IEEE International Conference on Sensing, Communication, and Networking, SECON 2015
SP - 10
EP - 18
BT - 2015 12th Annual IEEE International Conference on Sensing, Communication, and Networking, SECON 2015
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 22 June 2015 through 25 June 2015
ER -