Abstract
The second unit of the conflict management methods in a robotic system were analyzed. The solutions for detecting and resolving conflicts between two or more robotic agents were presented. The reactive part of the agent was implemented, by the behavior based layer which contained a set of situation action rules. The application of the finite state machine model of agent behavior to solve the conflict avoidance problem, was shown by replacing the concurrent planning and realization of agent group actions with sequential one-step communication, planning and action realization.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 1593-1598 |
| Number of pages | 6 |
| Journal | Proceedings of the IEEE International Conference on Systems, Man and Cybernetics |
| Volume | 3 |
| DOIs | |
| State | Published - 2001 |
ASJC Scopus subject areas
- Control and Systems Engineering
- Hardware and Architecture
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