Clustering and collision detection for clustered shape matching

Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

In this paper, we address clustering and collision detection in the clustered shape matching simulation framework for deformable bodies. Our clustering algorithm is "fuzzy," meaning that it gives particles weighted membership in clusters. These weights are a significant extension to the basic clustered shape matching framework as they are used to divide particle mass among the clusters. We explore several weighting schemes and demonstrate that the choice of weighting scheme gives artists additional control over material behavior. Furthermore, by design our clustering algorithm yields spherical clusters, which not only results in sparse weight vectors, but also exceptionally efficient collision geometry. We further enhance this simple collision proxy by intersecting with half-spaces to allow for even better, yet still simple and computationally efficient, collision proxies. The resulting approach is fast, versatile, and simple to implement.

Original languageEnglish (US)
Title of host publicationProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015
PublisherAssociation for Computing Machinery, Inc
Pages199-204
Number of pages6
ISBN (Electronic)9781450339919
DOIs
StatePublished - Nov 16 2015
Externally publishedYes
Event8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015 - Paris, France
Duration: Nov 16 2015Nov 18 2015

Publication series

NameProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015

Conference

Conference8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015
Country/TerritoryFrance
CityParis
Period11/16/1511/18/15

Keywords

  • Clustering
  • Collisions
  • Shape matching

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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