TY - CHAP
T1 - Apportioned commodity fetishism and the transformative power of game studies
AU - McAllister, Ken S.
AU - Ruggill, Judd Ethan
AU - Conradi, Tobias
AU - Conway, Steven
AU - de Winter, Jennifer
AU - Hanson, Chris
AU - Kocurek, Carly A.
AU - Moberly, Kevin A.
AU - Nichols, Randy
AU - Nohr, Rolf F.
N1 - Publisher Copyright:
© 2016 by IGI Global. All rights reserved.
PY - 2016/6/20
Y1 - 2016/6/20
N2 - This chapter explores the ways in which the field of Game Studies helps shape popular understandingsof player, play, and game, and specifically how the field alters the conceptual, linguistic, and discursiveapparatuses that gamers use to contextualize, describe, and make sense of their experiences. The chapterdeploys the concept of apportioned commodity fetishism to analyze the phenomena of discourse aspractice, persona, the vagaries of game design, recursion, lexical formation, institutionalization, systemsof self-effectiveness, theory as anti-theory, and commodification.
AB - This chapter explores the ways in which the field of Game Studies helps shape popular understandingsof player, play, and game, and specifically how the field alters the conceptual, linguistic, and discursiveapparatuses that gamers use to contextualize, describe, and make sense of their experiences. The chapterdeploys the concept of apportioned commodity fetishism to analyze the phenomena of discourse aspractice, persona, the vagaries of game design, recursion, lexical formation, institutionalization, systemsof self-effectiveness, theory as anti-theory, and commodification.
UR - http://www.scopus.com/inward/record.url?scp=85018082531&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85018082531&partnerID=8YFLogxK
U2 - 10.4018/978-1-5225-0261-6.ch005
DO - 10.4018/978-1-5225-0261-6.ch005
M3 - Chapter
AN - SCOPUS:85018082531
SN - 1522502610
SN - 9781522502616
SP - 95
EP - 122
BT - Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
PB - IGI Global
ER -