Abstract
In many geomorphic applications, it is necessary to reduce a polygon to a set of axial lines. For example, consider a fluvial channel network. On the one hand, this network has a polygonal footprint with reaches of finite width organized into a branching network. On the other hand, measuring the length or sinuosity of these reaches, as examples, requires the reduction of their polygonal footprints to axial lines. Here we present a new algorithm that can objectively reduce a polygon to such a set of axial lines, formally called a skeleton. Across four illustrative test cases, we show that this vector-based algorithm has some advantages over three raster-based algorithms in current geomorphic use because it generates smooth, continuous, well-centered skeletons and supports a useful scale-independent metric for the removal of spurious portions. Skeletons in this algorithm are uniquely constructed using a minimum of two parameters: a sampling interval (similar to a resolution) and a numeric pruning criterion (which determines skeleton complexity). We have implemented the algorithm as a freely available, open-source, GIS-ready Python code package without commercial dependency.
| Original language | English (US) |
|---|---|
| Article number | 104554 |
| Journal | Computers and Geosciences |
| Volume | 145 |
| DOIs | |
| State | Published - Dec 2020 |
| Externally published | Yes |
ASJC Scopus subject areas
- Information Systems
- Computers in Earth Sciences
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