Abstract
Modern warfare requires the understanding and management of increasingly complex assemblages of resources. The Advanced Battlefield Architecture for Tactical Information Selection (ABATIS) is introduced. It provides a framework for testing various display strategies. Its design, which uses object-oriented and hierarchical design methodologies, is flexible and extensible. It assures that a working program can be rapidly developed for comparing alternate display strategies. This report defines an overall architecture for battlefield visualization and then focuses on a detailed design of its display layer, called the Process Centered Display (PCD). The design is specified using the Object Modeling Technique (OMT) notation. The complete class diagrams for the PCD are presented and an illustrative example is given.
Original language | English (US) |
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Pages | 228-237 |
Number of pages | 10 |
State | Published - 1997 |
Event | Proceedings of the 1997 IEEE Conference and Workshop on Engineering of Computer-Based Systems - Monterey, CA, USA Duration: Mar 24 1997 → Mar 28 1997 |
Other
Other | Proceedings of the 1997 IEEE Conference and Workshop on Engineering of Computer-Based Systems |
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City | Monterey, CA, USA |
Period | 3/24/97 → 3/28/97 |
ASJC Scopus subject areas
- Hardware and Architecture
- Software