Abstract
The application of spring-mass systems to the animation of brittle fracture is revisited. The motivation arises from the recent popularity of peridynamics in the computational physics community. Peridynamic systems can be regarded as spring-mass systems with two specific properties. First, spring forces are based on a simple strain metric, thereby decoupling spring stiffness from spring length. Second, masses are connected using a distance-based criterion. The relatively large radius of influence typically leads to a few hundred springs for every mass point. Spring-mass systems with these properties are shown to be simple to implement, trivially parallelized, and well-suited to animating brittle fracture.
Original language | English (US) |
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Pages | 47-55 |
Number of pages | 9 |
State | Published - Jul 21 2014 |
Externally published | Yes |
Event | 2014 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2014 - Copenhagen, Denmark Duration: Jul 21 2014 → Jul 23 2014 |
Conference
Conference | 2014 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2014 |
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Country/Territory | Denmark |
City | Copenhagen |
Period | 7/21/14 → 7/23/14 |
ASJC Scopus subject areas
- Human-Computer Interaction
- Software
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition