Abstract
We propose a methodology that is generalizable to a broad class of repeated games in order to facilitate operability of belief-learning models with repeated-game strategies. The methodology consists of (1) a generalized repeated-game strategy space, (2) a mapping between histories and repeated-game beliefs, and (3) asynchronous updating of repeated-game strategies. We implement the proposed methodology by building on three proven action-learning models. Their predictions with repeated-game strategies are then validated with data from experiments with human subjects in four, symmetric 2 × 2 games: Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken. The models with repeated-game strategies approximate subjects' behavior substantially better than their respective models with action learning. Additionally, inferred rules of behavior in the experimental data overlap with the predicted rules of behavior.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 178-203 |
| Number of pages | 26 |
| Journal | Games and Economic Behavior |
| Volume | 87 |
| DOIs | |
| State | Published - Sep 2014 |
| Externally published | Yes |
Keywords
- Adaptive models
- Battle of the Sexes
- Belief learning
- Chicken
- Finite automata
- Prisoner's Dilemma
- Repeated-game strategies
- Stag-Hunt
ASJC Scopus subject areas
- Finance
- Economics and Econometrics
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